Posted by: Wilz | July 22, 2007

The Search

These past two days proved to be a rather interesting. Apparently, we are trying to get in touch with the thief network, who recently lost a thief king, in order to reach the Duchess, who is the daughter of the late thief king, who is apparently, a good person. All this local trivia hurts my brain. I’m just going to tag along until I get a better grasp of what’s going on. Best way to get this contact apparently, is to rob without a license. Some innocent looking innkeeper (who apparently my new friends have not made a good impression on) told us that.

So we… uh… ‘robbed’ a human lady in the city rather clumsily – I knew nothing about stealing of course, but it worked. I guess we acted so weirdly we must’ve seen like a bunch of really intimidating and insane thieves. We were handed a money pouch. Telemnar then performed spectacularly – asking for the address of the person you just robbed… which idiot would do that? Might as well say, “I want to rob your house too, lead the way!” Indeed, we were horrible thieves.

We stumbled around for the rest of the day attempting to put ourselves in alleys and dark corners of the city so that we are easily ambushed and therefore contacted by the local thieves. When that failed to work, we decided to focus on the other task at hand – returning the money that we stole. As we approached the human embassy though, we were met by a strange character who led us to … an alley in order to talk it seems. It was an ambush – payback for robbing without a license inside the city. We managed to convince them that we were stealing only to get the chance to speak to them, considering that we were horrible thieves and that we were already on our way to return the money. The thief promised to put us in contact with the Duchess.

Which happened sooner than we expected. The Duchess turned up in the library at the prince’s manor (yep another important character. Apparently he is someone that the merry band I’m with helped in the past) and sent us on an espionage mission to retrieve information about an upcoming meeting of the Club leadership. Apparently the arch-nemesis of new companions is working with them. (Gah too many sub-plots in this story.)

We approached the home the Duchess described from the back door. Telemnar and Pazzik sneaked into the house, bypassing several guards, and taking out one, searching for some information about could point at where this meeting is taking place. I was later called in to check out a statue which turned out to be non-magical after all. I can’t stop wondering why Pazzik didn’t just cast detect magic himself. Are those spellbooks only for show? We later found a suspicious looking piece of parchment with a cryptic message which seemed to be what we were looking for.

Looking around at the rather tall home, Telemnar have apparently been careful to hide the fact that we ever entered the home. Which is dumb… since they’ve already set off a trap downstairs, and killed a guard. Before I could say anything, they set off an explosion on one of the chests upstairs, and robbed it clean. I rolled my eyes and started messing up the place, conveniently crumpling up the mystery parchment and tossing it to the side to give the impression that we were not looking for information, but just robbing.

The Duchess apparently understood the cryptic message we discovered, and we were soon sent to a warehouse where the meeting is to take place. We were told that the arch-nemesis of my party would be present too. If only I could remember his name…

EDIT: (OOC) Lord Downey is the villian’s name. Lol.


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